Trespasser Combinations
Information
To use the Trespasser as shown above, find a door that needs to be opened by the Trespasser. Then select the Trespasser; stand on the Invinco-Lock Pad, and press the Circle Button. The objective is to point the lasers into the all of the receptors. Press the Up and Down D-Pad Buttons to move between rings. Press the Right and Left D-Pad Buttons to spin the rings. All Trespasser Combinations can also be found in the Walkthrough.
These Trespasser Combinations are in the form (Outside Ring, Middle Ring, Inside Ring) with the specified Number of Turns and direction indicated by Clockwise (c) or Counter-Clockwise (cc) for each ring. If you mess up and still can't break it on your own, you must kill yourself to reset the lock.
Planet Aridia
Planet Eudora
Nebula G34
Planet Batalia
Planet Pokitaru
Oltanis Orbit
Planet Veldin
These Trespasser Combinations are in the form (Outside Ring, Middle Ring, Inside Ring) with the specified Number of Turns and direction indicated by Clockwise (c) or Counter-Clockwise (cc) for each ring. If you mess up and still can't break it on your own, you must kill yourself to reset the lock.
Planet Aridia
- (5cc, 5c, 3c) Where: At the end of the Swingshot path where you find the Trespasser and Gold Bolt #9
Planet Eudora
- (5c, 4c, 5cc) Where: The first Trespasser Pad near the ship
- (2c, 6c, 1cc) Where: Farther down the same path as the first
Nebula G34
- (3cc, 1cc, 3c) Where: Near the ship at the air lock
- (4c, 2c, 3c) Where: The one down the Grindboots path with the electric fence blocking it
Planet Batalia
- (4c, 5cc, 2c) Where: Below Gold Bolt #18 on the building on the left (from the ship's view)
Planet Pokitaru
- (4c, 5cc, 3c) Where: First one when navigating the sewers on the Persuader path (telaport to from near the ship)
- (3c, 4cc, 4c) Where: Farther down the same path as the first
- (3c, 6c, 5cc) Where: Farther down the same path as the first and second
Oltanis Orbit
- (6c, 3cc, 5c) Where: First one on the path to Captain Qwark
- (6c, 4c, 3c) Where: Farther down the same path as the first
- (6c, 4c, 3c) Where: Farther down the same path as the first and second near the second set of gunners
Planet Veldin
- (3cc, 6c, 1c) Where: First one on the path to Drek
- (3c, 5c, 5cc) Where: Farther down the same path as the first